Statistics
  
  
Super Powers
  
  
Special Powers
Martial arts, Stealth, Weaponry
  
Blast power, Electronic interaction, Force Field, Danger Sense, Electronic Disruption, Energy Based Constructs, Energy-Enhanced Strike, Radar Sense, Time travel
  
Physical Powers
Super human agility, Super human endurance, Super human reflexes, Super human speed, Super human strength
  
Super human agility, Super human stamina, Super human strength, Super human speed, Super human sight, Super smell, Super human hearing
  
Weapons
  
  
Armor
Batsuit
  
Power Suit
  
Gadgets
Cell phone sonar device, Computerized batarang, Emp gun, Finger taser, Freeze grenades, Grappling gun
  
No gadgets
  
Equipment
Bat-ice skates, Batrope, Collapsible bat-sword, Pneumatic mangler, Utility belt
  
plasma grenade launcher, plasma pistol
  
Abilities
  
  
Physical Abilities
Adaptive, Disguise, Escape artist
  
Escape artist, Healing, Longevity, Stealth, Unarmed Combat, Marksmanship, Flight, Weapon Master
  
Mental Abilities
Genius level intellect, Investigation, Leadership, Exceptional memory
  
Invulnerability to mental attacks, Teleport, Telekinesis